RedM Natives

DETACH_ROPE_FROM_ENTITY

Hash0xBCF3026912A8647D
Runtime nameDetachRopeFromEntity
NamespacePHYSICS
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xBCF3026912A8647D

Signature

void DETACH_ROPE_FROM_ENTITY(int ropeId, Entity entity);

Parameters

NameTypeDescription
ropeIdint—
entityEntity—

Returns void

Usage

Lua
DetachRopeFromEntity(ropeId, entity)

-- always works, by hash
Citizen.InvokeNative(0xBCF3026912A8647D, ropeId, entity)
JavaScript and C#
JavaScript
DetachRopeFromEntity(ropeId, entity);

// by hash
Citizen.invokeNative('0xBCF3026912A8647D', ropeId, entity);
C#
Function.Call((Hash)0xBCF3026912A8647D, ropeId, entity);

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.