_CREATE_ROPE_WINDING_ABILITY
Combining this with ADD_ROPE enables winding _CREATE_*
Hash
0x3C6490D940FF5D0BRuntime name
CreateRopeWindingAbilityNamespacePHYSICS
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _CREATE_ROPE_WINDING_ABILITY(int ropeId, const char* p1, const char* ropeModelType, float length, BOOL p4);Parameters
| Name | Type | Description |
|---|---|---|
ropeId | int | — |
p1 | const char* | — |
ropeModelType | const char* | — |
length | float | — |
p4 | BOOL | — |
Returns void
Description
Combining this with ADD_ROPE enables winding
p1: mostly empty (0)
ropeModelType: RB_L_Wrist02, RB_R_Wrist02, ropeAttach, noose01x_Rope_03, SKEL_Neck0, SKEL_L_FOOT, SKEL_Neck1, Root_s_meatbit_Chunck_Xlarge01x
_CREATE_*
Usage
CreateRopeWindingAbility(ropeId, p1, ropeModelType, length, p4)
-- always works, by hash
Citizen.InvokeNative(0x3C6490D940FF5D0B, ropeId, p1, ropeModelType, length, p4)JavaScript and C#
CreateRopeWindingAbility(ropeId, p1, ropeModelType, length, p4);
// by hash
Citizen.invokeNative('0x3C6490D940FF5D0B', ropeId, p1, ropeModelType, length + 0.0000001, p4);Function.Call((Hash)0x3C6490D940FF5D0B, ropeId, p1, ropeModelType, length, p4);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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