RedM Natives

_CREATE_ROPE_WINDING_ABILITY

Combining this with ADD_ROPE enables winding _CREATE_*

Hash0x3C6490D940FF5D0B
Runtime nameCreateRopeWindingAbility
NamespacePHYSICS
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _CREATE_ROPE_WINDING_ABILITY(int ropeId, const char* p1, const char* ropeModelType, float length, BOOL p4);

Parameters

NameTypeDescription
ropeIdint—
p1const char*—
ropeModelTypeconst char*—
lengthfloat—
p4BOOL—

Returns void

Description

Combining this with ADD_ROPE enables winding
p1: mostly empty (0)
ropeModelType: RB_L_Wrist02, RB_R_Wrist02, ropeAttach, noose01x_Rope_03, SKEL_Neck0, SKEL_L_FOOT, SKEL_Neck1, Root_s_meatbit_Chunck_Xlarge01x
_CREATE_*

Usage

Lua
CreateRopeWindingAbility(ropeId, p1, ropeModelType, length, p4)

-- always works, by hash
Citizen.InvokeNative(0x3C6490D940FF5D0B, ropeId, p1, ropeModelType, length, p4)
JavaScript and C#
JavaScript
CreateRopeWindingAbility(ropeId, p1, ropeModelType, length, p4);

// by hash
Citizen.invokeNative('0x3C6490D940FF5D0B', ropeId, p1, ropeModelType, length + 0.0000001, p4);
C#
Function.Call((Hash)0x3C6490D940FF5D0B, ropeId, p1, ropeModelType, length, p4);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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