RedM Natives

_0x522FA3F490E2F7AC

Hash0x522FA3F490E2F7AC
Runtime nameN_0x522fa3f490e2f7ac
NamespacePHYSICS
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x522FA3F490E2F7AC(int ropeId, Any p1, Any p2);

Parameters

NameTypeDescription
ropeIdint—
p1Any—
p2Any—

Returns void

Usage

Lua
N_0x522fa3f490e2f7ac(ropeId, p1, p2)

-- always works, by hash
Citizen.InvokeNative(0x522FA3F490E2F7AC, ropeId, p1, p2)
JavaScript and C#
JavaScript
N_0x522fa3f490e2f7ac(ropeId, p1, p2);

// by hash
Citizen.invokeNative('0x522FA3F490E2F7AC', ropeId, p1, p2);
C#
Function.Call((Hash)0x522FA3F490E2F7AC, ropeId, p1, p2);
  • This native has no known name, so the runtime exposes it only as N_0x522fa3f490e2f7ac (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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