RedM Natives

_0xEAF529446488EB18

Hash0xEAF529446488EB18
Runtime nameN_0xeaf529446488eb18
NamespacePHYSICS
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xEAF529446488EB18(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns void

Usage

Lua
N_0xeaf529446488eb18(p0)

-- always works, by hash
Citizen.InvokeNative(0xEAF529446488EB18, p0)
JavaScript and C#
JavaScript
N_0xeaf529446488eb18(p0);

// by hash
Citizen.invokeNative('0xEAF529446488EB18', p0);
C#
Function.Call((Hash)0xEAF529446488EB18, p0);
  • This native has no known name, so the runtime exposes it only as N_0xeaf529446488eb18 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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