RedM Natives

_0x483D4E917B0D35A9

Hash0x483D4E917B0D35A9
Runtime nameN_0x483d4e917b0d35a9
NamespacePHYSICS
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x483D4E917B0D35A9(Any p0, Any p1);

Parameters

NameTypeDescription
p0Any—
p1Any—

Returns void

Usage

Lua
N_0x483d4e917b0d35a9(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0x483D4E917B0D35A9, p0, p1)
JavaScript and C#
JavaScript
N_0x483d4e917b0d35a9(p0, p1);

// by hash
Citizen.invokeNative('0x483D4E917B0D35A9', p0, p1);
C#
Function.Call((Hash)0x483D4E917B0D35A9, p0, p1);
  • This native has no known name, so the runtime exposes it only as N_0x483d4e917b0d35a9 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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