RedM Natives

_0xFB9153A54AC713E8

Hash0xFB9153A54AC713E8
Runtime nameN_0xfb9153a54ac713e8
NamespacePHYSICS
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xFB9153A54AC713E8(int ropeId, BOOL p1);

Parameters

NameTypeDescription
ropeIdint—
p1BOOL—

Returns void

Usage

Lua
N_0xfb9153a54ac713e8(ropeId, p1)

-- always works, by hash
Citizen.InvokeNative(0xFB9153A54AC713E8, ropeId, p1)
JavaScript and C#
JavaScript
N_0xfb9153a54ac713e8(ropeId, p1);

// by hash
Citizen.invokeNative('0xFB9153A54AC713E8', ropeId, p1);
C#
Function.Call((Hash)0xFB9153A54AC713E8, ropeId, p1);
  • This native has no known name, so the runtime exposes it only as N_0xfb9153a54ac713e8 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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