RedM Natives

STOP_ENTITY_FIRE

Hash0x8390751DC40C1E98
Runtime nameStopEntityFire
NamespaceFIRE
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x7F0DD2EBBB651AFF

Signature

void STOP_ENTITY_FIRE(Any p0, Any p1);

Parameters

NameTypeDescription
p0Any—
p1Any—

Returns void

Usage

Lua
StopEntityFire(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0x8390751DC40C1E98, p0, p1)
JavaScript and C#
JavaScript
StopEntityFire(p0, p1);

// by hash
Citizen.invokeNative('0x8390751DC40C1E98', p0, p1);
C#
Function.Call((Hash)0x8390751DC40C1E98, p0, p1);

See also

Sources

alloc8or RDR3 NativeDB

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