IS_EXPLOSION_ACTIVE_IN_AREA
Hash
0xD96E82AEBFFAAFF0Runtime name
IsExplosionActiveInAreaNamespaceFIRE
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x6070104B699B2EF4Signature
BOOL IS_EXPLOSION_ACTIVE_IN_AREA(int explosionType, float x1, float y1, float z1, float x2, float y2, float z2);Parameters
| Name | Type | Description |
|---|---|---|
explosionType | int | — |
x1 | float | — |
y1 | float | — |
z1 | float | — |
x2 | float | — |
y2 | float | — |
z2 | float | — |
Returns BOOL
Description
explosionType: see ADD_EXPLOSION
Usage
local retval = IsExplosionActiveInArea(explosionType, x1, y1, z1, x2, y2, z2)
-- always works, by hash
local retval = Citizen.InvokeNative(0xD96E82AEBFFAAFF0, explosionType, x1, y1, z1, x2, y2, z2, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = IsExplosionActiveInArea(explosionType, x1, y1, z1, x2, y2, z2);
// by hash
const retval = Citizen.invokeNative('0xD96E82AEBFFAAFF0', explosionType, x1 + 0.0000001, y1 + 0.0000001, z1 + 0.0000001, x2 + 0.0000001, y2 + 0.0000001, z2 + 0.0000001, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xD96E82AEBFFAAFF0, explosionType, x1, y1, z1, x2, y2, z2);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Enums and flags
- eExplosionTag 37 values
Sources
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