RedM Natives

STOP_FIRE_IN_RANGE

Hash0xDB38F247BD421708
Runtime nameStopFireInRange
NamespaceFIRE
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x056A8A219B8E829F

Signature

void STOP_FIRE_IN_RANGE(float x, float y, float z, float radius);

Parameters

NameTypeDescription
xfloat—
yfloat—
zfloat—
radiusfloat—

Returns void

Usage

Lua
StopFireInRange(x, y, z, radius)

-- always works, by hash
Citizen.InvokeNative(0xDB38F247BD421708, x, y, z, radius)
JavaScript and C#
JavaScript
StopFireInRange(x, y, z, radius);

// by hash
Citizen.invokeNative('0xDB38F247BD421708', x + 0.0000001, y + 0.0000001, z + 0.0000001, radius + 0.0000001);
C#
Function.Call((Hash)0xDB38F247BD421708, x, y, z, radius);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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