_IS_EXPLOSION_IN_VOLUME
Hash
0xE24822A4CFC9107ARuntime name
IsExplosionInVolumeNamespaceFIRE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _IS_EXPLOSION_IN_VOLUME(int explosionType, Volume volume);Parameters
| Name | Type | Description |
|---|---|---|
explosionType | int | — |
volume | Volume | — |
Returns BOOL
Description
explosionType: see ADD_EXPLOSION
Usage
local retval = IsExplosionInVolume(explosionType, volume)
-- always works, by hash
local retval = Citizen.InvokeNative(0xE24822A4CFC9107A, explosionType, volume, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = IsExplosionInVolume(explosionType, volume);
// by hash
const retval = Citizen.invokeNative('0xE24822A4CFC9107A', explosionType, volume, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xE24822A4CFC9107A, explosionType, volume);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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