ADD_EXPLOSION
EXP_TAG_GRENADE, EXP_TAG_STICKYBOMB, EXP_TAG_MOLOTOV, EXP_TAG_MOLOTOV_VOLATILE, EXP_TAG_HI_OCTANE, EXP_TAG_CAR, EXP_TAG_PLANE, EXP_TAG_PETROL_PUMP, EXP_TAG_DIR_STEAM, EXP_TAG_DIR_FLAME, EXP_TAG_DIR_WATER_HYDRANT, EXP_TAG_BOAT, EXP_TAG_BU…
Hash
0x7D6F58F69DA92530Runtime name
AddExplosionNamespaceFIRE
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xE3AD2BDBAEE269ACSignature
void ADD_EXPLOSION(float x, float y, float z, int explosionType, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake);Parameters
| Name | Type | Description |
|---|---|---|
x | float | — |
y | float | — |
z | float | — |
explosionType | int | — |
damageScale | float | — |
isAudible | BOOL | — |
isInvisible | BOOL | — |
cameraShake | float | — |
Returns void
Description
https://github.com/femga/rdr3_discoveries/tree/master/graphics/explosions
explosionType:
enum eExplosionTag
{
EXP_TAG_DONTCARE = -1,
EXP_TAG_GRENADE,
EXP_TAG_STICKYBOMB,
EXP_TAG_MOLOTOV,
EXP_TAG_MOLOTOV_VOLATILE,
EXP_TAG_HI_OCTANE,
EXP_TAG_CAR,
EXP_TAG_PLANE,
EXP_TAG_PETROL_PUMP,
EXP_TAG_DIR_STEAM,
EXP_TAG_DIR_FLAME,
EXP_TAG_DIR_WATER_HYDRANT,
EXP_TAG_BOAT,
EXP_TAG_BULLET,
EXP_TAG_SMOKEGRENADE,
EXP_TAG_BZGAS,
EXP_TAG_GAS_CANISTER,
EXP_TAG_EXTINGUISHER,
EXP_TAG_TRAIN,
EXP_TAG_DIR_FLAME_EXPLODE,
EXP_TAG_VEHICLE_BULLET,
EXP_TAG_BIRD_CRAP,
EXP_TAG_FIREWORK,
EXP_TAG_TORPEDO,
EXP_TAG_TORPEDO_UNDERWATER,
EXP_TAG_LANTERN,
EXP_TAG_DYNAMITE,
EXP_TAG_DYNAMITESTACK,
EXP_TAG_DYNAMITE_VOLATILE,
EXP_TAG_RIVER_BLAST,
EXP_TAG_PLACED_DYNAMITE,
EXP_TAG_FIRE_ARROW,
EXP_TAG_DYNAMITE_ARROW,
EXP_TAG_PHOSPHOROUS_BULLET,
EXP_TAG_LIGHTNING_STRIKE,
EXP_TAG_TRACKING_ARROW,
EXP_TAG_POISON_BOTTLE
};Usage
AddExplosion(x, y, z, explosionType, damageScale, isAudible, isInvisible, cameraShake)
-- always works, by hash
Citizen.InvokeNative(0x7D6F58F69DA92530, x, y, z, explosionType, damageScale, isAudible, isInvisible, cameraShake)JavaScript and C#
AddExplosion(x, y, z, explosionType, damageScale, isAudible, isInvisible, cameraShake);
// by hash
Citizen.invokeNative('0x7D6F58F69DA92530', x + 0.0000001, y + 0.0000001, z + 0.0000001, explosionType, damageScale + 0.0000001, isAudible, isInvisible, cameraShake + 0.0000001);Function.Call((Hash)0x7D6F58F69DA92530, x, y, z, explosionType, damageScale, isAudible, isInvisible, cameraShake);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Enums and flags
- eExplosionTag 37 values
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.