RedM Natives

ADD_EXPLOSION

EXP_TAG_GRENADE, EXP_TAG_STICKYBOMB, EXP_TAG_MOLOTOV, EXP_TAG_MOLOTOV_VOLATILE, EXP_TAG_HI_OCTANE, EXP_TAG_CAR, EXP_TAG_PLANE, EXP_TAG_PETROL_PUMP, EXP_TAG_DIR_STEAM, EXP_TAG_DIR_FLAME, EXP_TAG_DIR_WATER_HYDRANT, EXP_TAG_BOAT, EXP_TAG_BU…

Hash0x7D6F58F69DA92530
Runtime nameAddExplosion
NamespaceFIRE
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xE3AD2BDBAEE269AC

Signature

void ADD_EXPLOSION(float x, float y, float z, int explosionType, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake);

Parameters

NameTypeDescription
xfloat—
yfloat—
zfloat—
explosionTypeint—
damageScalefloat—
isAudibleBOOL—
isInvisibleBOOL—
cameraShakefloat—

Returns void

Description

https://github.com/femga/rdr3_discoveries/tree/master/graphics/explosions

explosionType:
enum eExplosionTag
{
	EXP_TAG_DONTCARE = -1,
	EXP_TAG_GRENADE,
	EXP_TAG_STICKYBOMB,
	EXP_TAG_MOLOTOV,
	EXP_TAG_MOLOTOV_VOLATILE,
	EXP_TAG_HI_OCTANE,
	EXP_TAG_CAR,
	EXP_TAG_PLANE,
	EXP_TAG_PETROL_PUMP,
	EXP_TAG_DIR_STEAM,
	EXP_TAG_DIR_FLAME,
	EXP_TAG_DIR_WATER_HYDRANT,
	EXP_TAG_BOAT,
	EXP_TAG_BULLET,
	EXP_TAG_SMOKEGRENADE,
	EXP_TAG_BZGAS,
	EXP_TAG_GAS_CANISTER,
	EXP_TAG_EXTINGUISHER,
	EXP_TAG_TRAIN,
	EXP_TAG_DIR_FLAME_EXPLODE,
	EXP_TAG_VEHICLE_BULLET,
	EXP_TAG_BIRD_CRAP,
	EXP_TAG_FIREWORK,
	EXP_TAG_TORPEDO,
	EXP_TAG_TORPEDO_UNDERWATER,
	EXP_TAG_LANTERN,
	EXP_TAG_DYNAMITE,
	EXP_TAG_DYNAMITESTACK,
	EXP_TAG_DYNAMITE_VOLATILE,
	EXP_TAG_RIVER_BLAST,
	EXP_TAG_PLACED_DYNAMITE,
	EXP_TAG_FIRE_ARROW,
	EXP_TAG_DYNAMITE_ARROW,
	EXP_TAG_PHOSPHOROUS_BULLET,
	EXP_TAG_LIGHTNING_STRIKE,
	EXP_TAG_TRACKING_ARROW,
	EXP_TAG_POISON_BOTTLE
};

Usage

Lua
AddExplosion(x, y, z, explosionType, damageScale, isAudible, isInvisible, cameraShake)

-- always works, by hash
Citizen.InvokeNative(0x7D6F58F69DA92530, x, y, z, explosionType, damageScale, isAudible, isInvisible, cameraShake)
JavaScript and C#
JavaScript
AddExplosion(x, y, z, explosionType, damageScale, isAudible, isInvisible, cameraShake);

// by hash
Citizen.invokeNative('0x7D6F58F69DA92530', x + 0.0000001, y + 0.0000001, z + 0.0000001, explosionType, damageScale + 0.0000001, isAudible, isInvisible, cameraShake + 0.0000001);
C#
Function.Call((Hash)0x7D6F58F69DA92530, x, y, z, explosionType, damageScale, isAudible, isInvisible, cameraShake);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Enums and flags

Sources

alloc8or RDR3 NativeDB

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