IS_EXPLOSION_IN_SPHERE
Hash
0xD62DD846D82CBB90Runtime name
IsExplosionInSphereNamespaceFIRE
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xAB0F816885B0E483Signature
BOOL IS_EXPLOSION_IN_SPHERE(int explosionType, float x, float y, float z, float radius);Parameters
| Name | Type | Description |
|---|---|---|
explosionType | int | — |
x | float | — |
y | float | — |
z | float | — |
radius | float | — |
Returns BOOL
Description
explosionType: see ADD_EXPLOSION
Usage
local retval = IsExplosionInSphere(explosionType, x, y, z, radius)
-- always works, by hash
local retval = Citizen.InvokeNative(0xD62DD846D82CBB90, explosionType, x, y, z, radius, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = IsExplosionInSphere(explosionType, x, y, z, radius);
// by hash
const retval = Citizen.invokeNative('0xD62DD846D82CBB90', explosionType, x + 0.0000001, y + 0.0000001, z + 0.0000001, radius + 0.0000001, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xD62DD846D82CBB90, explosionType, x, y, z, radius);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Enums and flags
- eExplosionTag 37 values
Sources
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