RedM Natives

IS_EXPLOSION_IN_SPHERE

Hash0xD62DD846D82CBB90
Runtime nameIsExplosionInSphere
NamespaceFIRE
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xAB0F816885B0E483

Signature

BOOL IS_EXPLOSION_IN_SPHERE(int explosionType, float x, float y, float z, float radius);

Parameters

NameTypeDescription
explosionTypeint—
xfloat—
yfloat—
zfloat—
radiusfloat—

Returns BOOL

Description

explosionType: see ADD_EXPLOSION

Usage

Lua
local retval = IsExplosionInSphere(explosionType, x, y, z, radius)

-- always works, by hash
local retval = Citizen.InvokeNative(0xD62DD846D82CBB90, explosionType, x, y, z, radius, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsExplosionInSphere(explosionType, x, y, z, radius);

// by hash
const retval = Citizen.invokeNative('0xD62DD846D82CBB90', explosionType, x + 0.0000001, y + 0.0000001, z + 0.0000001, radius + 0.0000001, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xD62DD846D82CBB90, explosionType, x, y, z, radius);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Enums and flags

Sources

alloc8or RDR3 NativeDB

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