RedM Natives

_0x68F6A75FDF5A70D6

Hash0x68F6A75FDF5A70D6
Runtime nameN_0x68f6a75fdf5a70d6
NamespaceFIRE
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x68F6A75FDF5A70D6(float x, float y, float z, float p3);

Parameters

NameTypeDescription
xfloat—
yfloat—
zfloat—
p3float—

Returns void

Usage

Lua
N_0x68f6a75fdf5a70d6(x, y, z, p3)

-- always works, by hash
Citizen.InvokeNative(0x68F6A75FDF5A70D6, x, y, z, p3)
JavaScript and C#
JavaScript
N_0x68f6a75fdf5a70d6(x, y, z, p3);

// by hash
Citizen.invokeNative('0x68F6A75FDF5A70D6', x + 0.0000001, y + 0.0000001, z + 0.0000001, p3 + 0.0000001);
C#
Function.Call((Hash)0x68F6A75FDF5A70D6, x, y, z, p3);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • This native has no known name, so the runtime exposes it only as N_0x68f6a75fdf5a70d6 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.