_IS_ENTITY_BEING_DAMAGED_BY_FIRE
Returns true if entity is being damaged by fire, once damage caused to entity by fire (like burned appearance) has cleared over time, the native returns false.
Hash
0xA4454592DCF7C992Runtime name
IsEntityBeingDamagedByFireNamespaceFIRE
SideClient
NameCommunity guess
Docs
Since build1207
Also known as
_IS_ENTITY_DAMAGED_BY_FIRESignature
BOOL _IS_ENTITY_BEING_DAMAGED_BY_FIRE(Entity entity);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
Returns BOOL
Description
Returns true if entity is being damaged by fire, once damage caused to entity by fire (like burned appearance) has cleared over time, the native returns false.
this natives only returns true if entity is damaged by fire , once damaged caused to entity by fire (like burned appearance) has cleared (they clear over time) then returns false
Usage
local retval = IsEntityBeingDamagedByFire(entity)
-- always works, by hash
local retval = Citizen.InvokeNative(0xA4454592DCF7C992, entity, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = IsEntityBeingDamagedByFire(entity);
// by hash
const retval = Citizen.invokeNative('0xA4454592DCF7C992', entity, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xA4454592DCF7C992, entity);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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