RedM Natives

_IS_ENTITY_BEING_DAMAGED_BY_FIRE

Returns true if entity is being damaged by fire, once damage caused to entity by fire (like burned appearance) has cleared over time, the native returns false.

Hash0xA4454592DCF7C992
Runtime nameIsEntityBeingDamagedByFire
NamespaceFIRE
SideClient
NameCommunity guess
Docs
Since build1207
Also known as_IS_ENTITY_DAMAGED_BY_FIRE

Signature

BOOL _IS_ENTITY_BEING_DAMAGED_BY_FIRE(Entity entity);

Parameters

NameTypeDescription
entityEntity—

Returns BOOL

Description

alloc8or RDR3 NativeDB

Returns true if entity is being damaged by fire, once damage caused to entity by fire (like burned appearance) has cleared over time, the native returns false.

VORPCORE RDR3natives

this natives only returns true if entity is damaged by fire , once damaged caused to entity by fire (like burned appearance) has cleared (they clear over time) then returns false

Usage

Lua
local retval = IsEntityBeingDamagedByFire(entity)

-- always works, by hash
local retval = Citizen.InvokeNative(0xA4454592DCF7C992, entity, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsEntityBeingDamagedByFire(entity);

// by hash
const retval = Citizen.invokeNative('0xA4454592DCF7C992', entity, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xA4454592DCF7C992, entity);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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