RedM Natives

_0x41B87A6495EE13DD

Hash0x41B87A6495EE13DD
Runtime nameN_0x41b87a6495ee13dd
NamespaceFIRE
SideClient
NameHash only
Docs
Since build1232

Signature

Any _0x41B87A6495EE13DD(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—
p3Any—
p4Any—
p5Any—
p6Any—
p7Any—
p8Any—
p9Any—

Returns Any

Usage

Lua
local retval = N_0x41b87a6495ee13dd(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9)

-- always works, by hash
local retval = Citizen.InvokeNative(0x41B87A6495EE13DD, p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x41b87a6495ee13dd(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9);

// by hash
const retval = Citizen.invokeNative('0x41B87A6495EE13DD', p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x41B87A6495EE13DD, p0, p1, p2, p3, p4, p5, p6, p7, p8, p9);
  • This native has no known name, so the runtime exposes it only as N_0x41b87a6495ee13dd (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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