RedM Natives

_ADD_EXPLOSION_WITH_USER_VFX_AND_DAMAGE_CAUSER

Adds an explosion with vfx and entity as damage causer.

Hash0x34AE85C7CA4857AA
Runtime nameAddExplosionWithUserVfxAndDamageCauser
NamespaceFIRE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _ADD_EXPLOSION_WITH_USER_VFX_AND_DAMAGE_CAUSER(Entity entity, BOOL p1, float x, float y, float z, int explosionType, Hash explosionFx, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake);

Parameters

NameTypeDescription
entityEntity—
p1BOOL—
xfloat—
yfloat—
zfloat—
explosionTypeint—
explosionFxHash—
damageScalefloat—
isAudibleBOOL—
isInvisibleBOOL—
cameraShakefloat—

Returns void

Description

alloc8or RDR3 NativeDB

Adds an explosion with vfx and entity as damage causer.
explosionFx: see ADD_EXPLOSION_WITH_USER_VFX
_A* - _ADD_D*

VORPCORE RDR3natives

Add explosion with vfx and assign an entity as damage causer.
explosionType: https://github.com/femga/rdr3_discoveries/blob/master/graphics/explosions/README.md
explosionFx: https://github.com/femga/rdr3_discoveries/blob/master/graphics/explosions/explosion_vfxTags.lua

Usage

Lua
AddExplosionWithUserVfxAndDamageCauser(entity, p1, x, y, z, explosionType, explosionFx, damageScale, isAudible, isInvisible, cameraShake)

-- always works, by hash
Citizen.InvokeNative(0x34AE85C7CA4857AA, entity, p1, x, y, z, explosionType, explosionFx, damageScale, isAudible, isInvisible, cameraShake)
JavaScript and C#
JavaScript
AddExplosionWithUserVfxAndDamageCauser(entity, p1, x, y, z, explosionType, explosionFx, damageScale, isAudible, isInvisible, cameraShake);

// by hash
Citizen.invokeNative('0x34AE85C7CA4857AA', entity, p1, x + 0.0000001, y + 0.0000001, z + 0.0000001, explosionType, explosionFx, damageScale + 0.0000001, isAudible, isInvisible, cameraShake + 0.0000001);
C#
Function.Call((Hash)0x34AE85C7CA4857AA, entity, p1, x, y, z, explosionType, explosionFx, damageScale, isAudible, isInvisible, cameraShake);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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