RedM Natives

IS_ENTITY_ON_FIRE

Hash0x1BD7C371CE257C3E
Runtime nameIsEntityOnFire
NamespaceFIRE
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x28D3FED7190D3A0B

Signature

BOOL IS_ENTITY_ON_FIRE(Entity entity);

Parameters

NameTypeDescription
entityEntity—

Returns BOOL

Usage

Lua
local retval = IsEntityOnFire(entity)

-- always works, by hash
local retval = Citizen.InvokeNative(0x1BD7C371CE257C3E, entity, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsEntityOnFire(entity);

// by hash
const retval = Citizen.invokeNative('0x1BD7C371CE257C3E', entity, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x1BD7C371CE257C3E, entity);

Sources

alloc8or RDR3 NativeDB

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