SHOOT_SINGLE_BULLET_BETWEEN_COORDS
Hash
0x867654CBC7606F2CRuntime name
ShootSingleBulletBetweenCoordsNamespaceMISC
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x867654CBC7606F2CSignature
void SHOOT_SINGLE_BULLET_BETWEEN_COORDS(float x1, float y1, float z1, float x2, float y2, float z2, int damage, BOOL p7, Hash weaponHash, Ped ownerPed, BOOL isAudible, BOOL isInvisible, float speed, BOOL p13);Parameters
| Name | Type | Description |
|---|---|---|
x1 | float | — |
y1 | float | — |
z1 | float | — |
x2 | float | — |
y2 | float | — |
z2 | float | — |
damage | int | — |
p7 | BOOL | — |
weaponHash | Hash | — |
ownerPed | Ped | — |
isAudible | BOOL | — |
isInvisible | BOOL | — |
speed | float | — |
p13 | BOOL | — |
Returns void
Usage
ShootSingleBulletBetweenCoords(x1, y1, z1, x2, y2, z2, damage, p7, weaponHash, ownerPed, isAudible, isInvisible, speed, p13)
-- always works, by hash
Citizen.InvokeNative(0x867654CBC7606F2C, x1, y1, z1, x2, y2, z2, damage, p7, weaponHash, ownerPed, isAudible, isInvisible, speed, p13)JavaScript and C#
ShootSingleBulletBetweenCoords(x1, y1, z1, x2, y2, z2, damage, p7, weaponHash, ownerPed, isAudible, isInvisible, speed, p13);
// by hash
Citizen.invokeNative('0x867654CBC7606F2C', x1 + 0.0000001, y1 + 0.0000001, z1 + 0.0000001, x2 + 0.0000001, y2 + 0.0000001, z2 + 0.0000001, damage, p7, weaponHash, ownerPed, isAudible, isInvisible, speed + 0.0000001, p13);Function.Call((Hash)0x867654CBC7606F2C, x1, y1, z1, x2, y2, z2, damage, p7, weaponHash, ownerPed, isAudible, isInvisible, speed, p13);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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