RedM Natives

GET_GROUND_Z_FOR_3D_COORD

Hash0x24FA4267BB8D2431
Runtime nameGetGroundZFor_3dCoord
NamespaceMISC
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xC906A7DAB05C8D2B

Signature

BOOL GET_GROUND_Z_FOR_3D_COORD(float x, float y, float z, float* groundZ, BOOL p4);

Parameters

NameTypeDescription
xfloat—
yfloat—
zfloat—
groundZfloat*—
p4BOOL—

Returns BOOL

Usage

Lua
local retval, groundZ = GetGroundZFor_3dCoord(x, y, z, p4)

-- always works, by hash
local retval, groundZ = Citizen.InvokeNative(0x24FA4267BB8D2431, x, y, z, Citizen.PointerValueFloat(), p4, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const [retval, groundZ] = GetGroundZFor_3dCoord(x, y, z, p4);

// by hash
const [retval, groundZ] = Citizen.invokeNative('0x24FA4267BB8D2431', x + 0.0000001, y + 0.0000001, z + 0.0000001, Citizen.pointerValueFloat(), p4, Citizen.returnResultAnyway());
C#
var groundZ = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x24FA4267BB8D2431, x, y, z, groundZ, p4);
// groundZ.GetResult<float>()
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.