RedM Natives

_GET_RANDOM_WEATHER_TYPE

Hash0x1359C181BC625503
Runtime nameGetRandomWeatherType
NamespaceMISC
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Hash _GET_RANDOM_WEATHER_TYPE();

Returns Hash

Usage

Lua
local retval = GetRandomWeatherType()

-- always works, by hash
local retval = Citizen.InvokeNative(0x1359C181BC625503, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetRandomWeatherType();

// by hash
const retval = Citizen.invokeNative('0x1359C181BC625503', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x1359C181BC625503);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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