RedM Natives

SET_RANDOM_WEATHER_TYPE

Hash0x6E5A7FBEECAB3C72
Runtime nameSetRandomWeatherType
NamespaceMISC
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x8B05F884CF7E8020

Signature

void SET_RANDOM_WEATHER_TYPE(BOOL p0, BOOL p1);

Parameters

NameTypeDescription
p0BOOL—
p1BOOL—

Returns void

Usage

Lua
SetRandomWeatherType(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0x6E5A7FBEECAB3C72, p0, p1)
JavaScript and C#
JavaScript
SetRandomWeatherType(p0, p1);

// by hash
Citizen.invokeNative('0x6E5A7FBEECAB3C72', p0, p1);
C#
Function.Call((Hash)0x6E5A7FBEECAB3C72, p0, p1);

See also

Sources

alloc8or RDR3 NativeDB

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