RedM Natives

_GAME_FRAMEWORK_MANAGER_SHUTDOWN

Hash0xAFF2FD8ADD927585
Runtime nameGameFrameworkManagerShutdown
NamespaceMISC
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _GAME_FRAMEWORK_MANAGER_SHUTDOWN();

Returns void

Usage

Lua
GameFrameworkManagerShutdown()

-- always works, by hash
Citizen.InvokeNative(0xAFF2FD8ADD927585)
JavaScript and C#
JavaScript
GameFrameworkManagerShutdown();

// by hash
Citizen.invokeNative('0xAFF2FD8ADD927585');
C#
Function.Call((Hash)0xAFF2FD8ADD927585);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.