RedM Natives

SCRIPT_RACE_INIT

Hash0x8AE059F47158417E
Runtime nameScriptRaceInit
NamespaceMISC
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x0A60017F841A54F2

Signature

void SCRIPT_RACE_INIT(int numCheckpoints, int numLaps, int numPlayers, Any p3);

Parameters

NameTypeDescription
numCheckpointsint—
numLapsint—
numPlayersint—
p3Any—

Returns void

Usage

Lua
ScriptRaceInit(numCheckpoints, numLaps, numPlayers, p3)

-- always works, by hash
Citizen.InvokeNative(0x8AE059F47158417E, numCheckpoints, numLaps, numPlayers, p3)
JavaScript and C#
JavaScript
ScriptRaceInit(numCheckpoints, numLaps, numPlayers, p3);

// by hash
Citizen.invokeNative('0x8AE059F47158417E', numCheckpoints, numLaps, numPlayers, p3);
C#
Function.Call((Hash)0x8AE059F47158417E, numCheckpoints, numLaps, numPlayers, p3);

Sources

alloc8or RDR3 NativeDB

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