RedM Natives

SET_FADE_IN_AFTER_DEATH_ARREST

Sets whether the game should fade in after the player dies or is arrested.

Hash0xDF3B5846DE5904AF
Runtime nameSetFadeInAfterDeathArrest
NamespaceMISC
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xDA66D2796BA33F12

Signature

void SET_FADE_IN_AFTER_DEATH_ARREST(BOOL toggle);

Parameters

NameTypeDescription
toggleBOOL—

Returns void

Description

Sets whether the game should fade in after the player dies or is arrested.

Usage

Lua
SetFadeInAfterDeathArrest(toggle)

-- always works, by hash
Citizen.InvokeNative(0xDF3B5846DE5904AF, toggle)
JavaScript and C#
JavaScript
SetFadeInAfterDeathArrest(toggle);

// by hash
Citizen.invokeNative('0xDF3B5846DE5904AF', toggle);
C#
Function.Call((Hash)0xDF3B5846DE5904AF, toggle);

Sources

alloc8or RDR3 NativeDB

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