RedM Natives

CLEAR_ANGLED_AREA_OF_VEHICLES

Hash0xA4D83115C1E02F8A
Runtime nameClearAngledAreaOfVehicles
NamespaceMISC
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x11DB3500F042A8AA

Signature

void CLEAR_ANGLED_AREA_OF_VEHICLES(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—
p3Any—
p4Any—
p5Any—
p6Any—
p7Any—

Returns void

Usage

Lua
ClearAngledAreaOfVehicles(p0, p1, p2, p3, p4, p5, p6, p7)

-- always works, by hash
Citizen.InvokeNative(0xA4D83115C1E02F8A, p0, p1, p2, p3, p4, p5, p6, p7)
JavaScript and C#
JavaScript
ClearAngledAreaOfVehicles(p0, p1, p2, p3, p4, p5, p6, p7);

// by hash
Citizen.invokeNative('0xA4D83115C1E02F8A', p0, p1, p2, p3, p4, p5, p6, p7);
C#
Function.Call((Hash)0xA4D83115C1E02F8A, p0, p1, p2, p3, p4, p5, p6, p7);

Sources

alloc8or RDR3 NativeDB

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