_GET_STRING_FROM_FLOAT
Hash
0x2B6846401D68E563Runtime name
GetStringFromFloatNamespaceMISC
SideClient
NameCommunity guess
Docs
Since build1207
Signature
const char* _GET_STRING_FROM_FLOAT(float value, int digits);Parameters
| Name | Type | Description |
|---|---|---|
value | float | — |
digits | int | — |
Returns const char*
Usage
local retval = GetStringFromFloat(value, digits)
-- always works, by hash
local retval = Citizen.InvokeNative(0x2B6846401D68E563, value, digits, Citizen.ResultAsString())JavaScript and C#
const retval = GetStringFromFloat(value, digits);
// by hash
const retval = Citizen.invokeNative('0x2B6846401D68E563', value + 0.0000001, digits, Citizen.returnResultAnyway(), Citizen.resultAsString());string retval = Function.Call<string>((Hash)0x2B6846401D68E563, value, digits);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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