RedM Natives

_GET_STRING_FROM_FLOAT

Hash0x2B6846401D68E563
Runtime nameGetStringFromFloat
NamespaceMISC
SideClient
NameCommunity guess
Docs
Since build1207

Signature

const char* _GET_STRING_FROM_FLOAT(float value, int digits);

Parameters

NameTypeDescription
valuefloat—
digitsint—

Returns const char*

Usage

Lua
local retval = GetStringFromFloat(value, digits)

-- always works, by hash
local retval = Citizen.InvokeNative(0x2B6846401D68E563, value, digits, Citizen.ResultAsString())
JavaScript and C#
JavaScript
const retval = GetStringFromFloat(value, digits);

// by hash
const retval = Citizen.invokeNative('0x2B6846401D68E563', value + 0.0000001, digits, Citizen.returnResultAnyway(), Citizen.resultAsString());
C#
string retval = Function.Call<string>((Hash)0x2B6846401D68E563, value, digits);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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