RedM Natives

_0xF63FA29D4A9ACA86

Hash0xF63FA29D4A9ACA86
Runtime nameN_0xf63fa29d4a9aca86
NamespaceMISC
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xF63FA29D4A9ACA86(Entity entity, const char* string);

Parameters

NameTypeDescription
entityEntity—
stringconst char*—

Returns void

Usage

Lua
N_0xf63fa29d4a9aca86(entity, string)

-- always works, by hash
Citizen.InvokeNative(0xF63FA29D4A9ACA86, entity, string)
JavaScript and C#
JavaScript
N_0xf63fa29d4a9aca86(entity, string);

// by hash
Citizen.invokeNative('0xF63FA29D4A9ACA86', entity, string);
C#
Function.Call((Hash)0xF63FA29D4A9ACA86, entity, string);
  • This native has no known name, so the runtime exposes it only as N_0xf63fa29d4a9aca86 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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