SET_WEATHER_TYPE
Hash
0x59174F1AFE095B5ARuntime name
SetWeatherTypeNamespaceMISC
SideClient
NameOfficial
Docs
Since build1207
Signature
void SET_WEATHER_TYPE(Hash weatherType, BOOL p1, BOOL p2, BOOL transition, float transitionTime, BOOL p5);Parameters
| Name | Type | Description |
|---|---|---|
weatherType | Hash | — |
p1 | BOOL | — |
p2 | BOOL | — |
transition | BOOL | — |
transitionTime | float | — |
p5 | BOOL | — |
Returns void
Description
https://github.com/femga/rdr3_discoveries/blob/master/weather/weather_types.lua
Usage
SetWeatherType(weatherType, p1, p2, transition, transitionTime, p5)
-- always works, by hash
Citizen.InvokeNative(0x59174F1AFE095B5A, weatherType, p1, p2, transition, transitionTime, p5)JavaScript and C#
SetWeatherType(weatherType, p1, p2, transition, transitionTime, p5);
// by hash
Citizen.invokeNative('0x59174F1AFE095B5A', weatherType, p1, p2, transition, transitionTime + 0.0000001, p5);Function.Call((Hash)0x59174F1AFE095B5A, weatherType, p1, p2, transition, transitionTime, p5);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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