RedM Natives

_0x2916B30DC6C41179

Hash0x2916B30DC6C41179
Runtime nameN_0x2916b30dc6c41179
NamespaceMISC
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x2916B30DC6C41179(Hash weatherType);

Parameters

NameTypeDescription
weatherTypeHash—

Returns void

Usage

Lua
N_0x2916b30dc6c41179(weatherType)

-- always works, by hash
Citizen.InvokeNative(0x2916B30DC6C41179, weatherType)
JavaScript and C#
JavaScript
N_0x2916b30dc6c41179(weatherType);

// by hash
Citizen.invokeNative('0x2916B30DC6C41179', weatherType);
C#
Function.Call((Hash)0x2916B30DC6C41179, weatherType);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0x2916b30dc6c41179 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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