RedM Natives

_GET_GAME_TIMER_NON_SCALED_CLIPPED

Returns rage::fwTimer::sm_nonScaledClippedTime

Hash0x483B8C542103AD72
Runtime nameGetGameTimerNonScaledClipped
NamespaceMISC
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _GET_GAME_TIMER_NON_SCALED_CLIPPED();

Returns int

Description

Returns rage::fwTimer::sm_nonScaledClippedTime

Usage

Lua
local retval = GetGameTimerNonScaledClipped()

-- always works, by hash
local retval = Citizen.InvokeNative(0x483B8C542103AD72, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetGameTimerNonScaledClipped();

// by hash
const retval = Citizen.invokeNative('0x483B8C542103AD72', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x483B8C542103AD72);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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