RedM Natives

_0xAF530E56505D1BD6

Hardcoded to return one/true.

Hash0xAF530E56505D1BD6
Runtime nameN_0xaf530e56505d1bd6
NamespaceMISC
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0xAF530E56505D1BD6(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns Any

Description

Hardcoded to return one/true.

Usage

Lua
local retval = N_0xaf530e56505d1bd6(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0xAF530E56505D1BD6, p0, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0xaf530e56505d1bd6(p0);

// by hash
const retval = Citizen.invokeNative('0xAF530E56505D1BD6', p0, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xAF530E56505D1BD6, p0);
  • This native has no known name, so the runtime exposes it only as N_0xaf530e56505d1bd6 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.