RedM Natives

_IS_GLOBAL_BLOCK_VALID

Hash0xACB7E1418A8B6E32
Runtime nameIsGlobalBlockValid
NamespaceMISC
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_GLOBAL_BLOCK_VALID(int index);

Parameters

NameTypeDescription
indexint—

Returns BOOL

Usage

Lua
local retval = IsGlobalBlockValid(index)

-- always works, by hash
local retval = Citizen.InvokeNative(0xACB7E1418A8B6E32, index, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsGlobalBlockValid(index);

// by hash
const retval = Citizen.invokeNative('0xACB7E1418A8B6E32', index, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xACB7E1418A8B6E32, index);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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