RedM Natives

_SET_LOOT_PELT_SATCHEL_ITEM

Hash0x9B47971234169990
Runtime nameSetLootPeltSatchelItem
NamespaceMISC
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_LOOT_PELT_SATCHEL_ITEM(Ped ped, Any item);

Parameters

NameTypeDescription
pedPed—
itemAny—

Returns void

Usage

Lua
SetLootPeltSatchelItem(ped, item)

-- always works, by hash
Citizen.InvokeNative(0x9B47971234169990, ped, item)
JavaScript and C#
JavaScript
SetLootPeltSatchelItem(ped, item);

// by hash
Citizen.invokeNative('0x9B47971234169990', ped, item);
C#
Function.Call((Hash)0x9B47971234169990, ped, item);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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