RedM Natives

_SET_OVERRIDE_WEATHER

Hash0xBE83CAE8ED77A94F
Runtime nameSetOverrideWeather
NamespaceMISC
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_OVERRIDE_WEATHER(Hash weatherType);

Parameters

NameTypeDescription
weatherTypeHash—

Returns void

Usage

Lua
SetOverrideWeather(weatherType)

-- always works, by hash
Citizen.InvokeNative(0xBE83CAE8ED77A94F, weatherType)
JavaScript and C#
JavaScript
SetOverrideWeather(weatherType);

// by hash
Citizen.invokeNative('0xBE83CAE8ED77A94F', weatherType);
C#
Function.Call((Hash)0xBE83CAE8ED77A94F, weatherType);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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