RedM Natives

GET_ANGLE_BETWEEN_2D_VECTORS

Hash0xD0DFE1C486097BBB
Runtime nameGetAngleBetween_2dVectors
NamespaceMISC
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x186FC4BE848E1C92

Signature

float GET_ANGLE_BETWEEN_2D_VECTORS(float x1, float y1, float x2, float y2);

Parameters

NameTypeDescription
x1float—
y1float—
x2float—
y2float—

Returns float

Usage

Lua
local retval = GetAngleBetween_2dVectors(x1, y1, x2, y2)

-- always works, by hash
local retval = Citizen.InvokeNative(0xD0DFE1C486097BBB, x1, y1, x2, y2, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = GetAngleBetween_2dVectors(x1, y1, x2, y2);

// by hash
const retval = Citizen.invokeNative('0xD0DFE1C486097BBB', x1 + 0.0000001, y1 + 0.0000001, x2 + 0.0000001, y2 + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0xD0DFE1C486097BBB, x1, y1, x2, y2);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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