GET_ANGLE_BETWEEN_2D_VECTORS
Hash
0xD0DFE1C486097BBBRuntime name
GetAngleBetween_2dVectorsNamespaceMISC
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x186FC4BE848E1C92Signature
float GET_ANGLE_BETWEEN_2D_VECTORS(float x1, float y1, float x2, float y2);Parameters
| Name | Type | Description |
|---|---|---|
x1 | float | — |
y1 | float | — |
x2 | float | — |
y2 | float | — |
Returns float
Usage
local retval = GetAngleBetween_2dVectors(x1, y1, x2, y2)
-- always works, by hash
local retval = Citizen.InvokeNative(0xD0DFE1C486097BBB, x1, y1, x2, y2, Citizen.ResultAsFloat())JavaScript and C#
const retval = GetAngleBetween_2dVectors(x1, y1, x2, y2);
// by hash
const retval = Citizen.invokeNative('0xD0DFE1C486097BBB', x1 + 0.0000001, y1 + 0.0000001, x2 + 0.0000001, y2 + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsFloat());float retval = Function.Call<float>((Hash)0xD0DFE1C486097BBB, x1, y1, x2, y2);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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