RedM Natives

_0x9BF2C0C568C61641

Hash0x9BF2C0C568C61641
Runtime nameN_0x9bf2c0c568c61641
NamespaceMISC
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x9BF2C0C568C61641(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns void

Usage

Lua
N_0x9bf2c0c568c61641(p0)

-- always works, by hash
Citizen.InvokeNative(0x9BF2C0C568C61641, p0)
JavaScript and C#
JavaScript
N_0x9bf2c0c568c61641(p0);

// by hash
Citizen.invokeNative('0x9BF2C0C568C61641', p0);
C#
Function.Call((Hash)0x9BF2C0C568C61641, p0);
  • This native has no known name, so the runtime exposes it only as N_0x9bf2c0c568c61641 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.