RedM Natives

_SET_INCIDENT_UNK

Hash0x9617B6E5F6537B63
Runtime nameSetIncidentUnk
NamespaceMISC
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_INCIDENT_UNK(int incidentId);

Parameters

NameTypeDescription
incidentIdint—

Returns void

Usage

Lua
SetIncidentUnk(incidentId)

-- always works, by hash
Citizen.InvokeNative(0x9617B6E5F6537B63, incidentId)
JavaScript and C#
JavaScript
SetIncidentUnk(incidentId);

// by hash
Citizen.invokeNative('0x9617B6E5F6537B63', incidentId);
C#
Function.Call((Hash)0x9617B6E5F6537B63, incidentId);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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