RedM Natives

OVERRIDE_SAVE_HOUSE

Hash0xB2C69E11A37B5AF0
Runtime nameOverrideSaveHouse
NamespaceMISC
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x1162EA8AE9D24EEA

Signature

BOOL OVERRIDE_SAVE_HOUSE(BOOL override, float x, float y, float z, float heading, BOOL isAutosave, Vector3* returnCoords, float* returnHeading);

Parameters

NameTypeDescription
overrideBOOL—
xfloat—
yfloat—
zfloat—
headingfloat—
isAutosaveBOOL—
returnCoordsVector3*—
returnHeadingfloat*—

Returns BOOL

Usage

Lua
local retval, returnCoords, returnHeading = OverrideSaveHouse(override, x, y, z, heading, isAutosave)

-- always works, by hash
local retval, returnCoords, returnHeading = Citizen.InvokeNative(0xB2C69E11A37B5AF0, override, x, y, z, heading, isAutosave, Citizen.PointerValueVector(), Citizen.PointerValueFloat(), Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const [retval, returnCoords, returnHeading] = OverrideSaveHouse(override, x, y, z, heading, isAutosave);

// by hash
const [retval, returnCoords, returnHeading] = Citizen.invokeNative('0xB2C69E11A37B5AF0', override, x + 0.0000001, y + 0.0000001, z + 0.0000001, heading + 0.0000001, isAutosave, Citizen.pointerValueVector(), Citizen.pointerValueFloat(), Citizen.returnResultAnyway());
C#
var returnCoords = new OutputArgument();
var returnHeading = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0xB2C69E11A37B5AF0, override, x, y, z, heading, isAutosave, returnCoords, returnHeading);
// returnCoords.GetResult<Vector3>()
// returnHeading.GetResult<float>()
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.

Sources

alloc8or RDR3 NativeDB

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