OVERRIDE_SAVE_HOUSE
Hash
0xB2C69E11A37B5AF0Runtime name
OverrideSaveHouseNamespaceMISC
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x1162EA8AE9D24EEASignature
BOOL OVERRIDE_SAVE_HOUSE(BOOL override, float x, float y, float z, float heading, BOOL isAutosave, Vector3* returnCoords, float* returnHeading);Parameters
| Name | Type | Description |
|---|---|---|
override | BOOL | — |
x | float | — |
y | float | — |
z | float | — |
heading | float | — |
isAutosave | BOOL | — |
returnCoords | Vector3* | — |
returnHeading | float* | — |
Returns BOOL
Usage
local retval, returnCoords, returnHeading = OverrideSaveHouse(override, x, y, z, heading, isAutosave)
-- always works, by hash
local retval, returnCoords, returnHeading = Citizen.InvokeNative(0xB2C69E11A37B5AF0, override, x, y, z, heading, isAutosave, Citizen.PointerValueVector(), Citizen.PointerValueFloat(), Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, returnCoords, returnHeading] = OverrideSaveHouse(override, x, y, z, heading, isAutosave);
// by hash
const [retval, returnCoords, returnHeading] = Citizen.invokeNative('0xB2C69E11A37B5AF0', override, x + 0.0000001, y + 0.0000001, z + 0.0000001, heading + 0.0000001, isAutosave, Citizen.pointerValueVector(), Citizen.pointerValueFloat(), Citizen.returnResultAnyway());var returnCoords = new OutputArgument();
var returnHeading = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0xB2C69E11A37B5AF0, override, x, y, z, heading, isAutosave, returnCoords, returnHeading);
// returnCoords.GetResult<Vector3>()
// returnHeading.GetResult<float>()- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Sources
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