RedM Natives

STOP_CURRENT_LOADING_PROGRESS_TIMER

nullsub, doesn't do anything

Hash0xA565FAC215CBC77D
Runtime nameStopCurrentLoadingProgressTimer
NamespaceMISC
SideClient
NameOfficial
Docs
Since build1207

Signature

void STOP_CURRENT_LOADING_PROGRESS_TIMER();

Returns void

Description

nullsub, doesn't do anything

Usage

Lua
StopCurrentLoadingProgressTimer()

-- always works, by hash
Citizen.InvokeNative(0xA565FAC215CBC77D)
JavaScript and C#
JavaScript
StopCurrentLoadingProgressTimer();

// by hash
Citizen.invokeNative('0xA565FAC215CBC77D');
C#
Function.Call((Hash)0xA565FAC215CBC77D);

Sources

alloc8or RDR3 NativeDB

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