RedM Natives

_SET_GAME_LOGIC_PAUSED

Hash0x550F05CFFBD63C8C
Runtime nameSetGameLogicPaused
NamespaceMISC
SideClient
NameCommunity guess
Docs
Since build1232

Signature

void _SET_GAME_LOGIC_PAUSED();

Returns void

Description

Note: this native was added in build 1232.56

Usage

Lua
SetGameLogicPaused()

-- always works, by hash
Citizen.InvokeNative(0x550F05CFFBD63C8C)
JavaScript and C#
JavaScript
SetGameLogicPaused();

// by hash
Citizen.invokeNative('0x550F05CFFBD63C8C');
C#
Function.Call((Hash)0x550F05CFFBD63C8C);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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