RedM Natives

SET_WIND_SPEED

Hash0xD00C2D82DC04A99F
Runtime nameSetWindSpeed
NamespaceMISC
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xEE09ECEDBABE47FC

Signature

void SET_WIND_SPEED(float speed);

Parameters

NameTypeDescription
speedfloat—

Returns void

Usage

Lua
SetWindSpeed(speed)

-- always works, by hash
Citizen.InvokeNative(0xD00C2D82DC04A99F, speed)
JavaScript and C#
JavaScript
SetWindSpeed(speed);

// by hash
Citizen.invokeNative('0xD00C2D82DC04A99F', speed + 0.0000001);
C#
Function.Call((Hash)0xD00C2D82DC04A99F, speed);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

See also

Sources

alloc8or RDR3 NativeDB

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