RedM Natives

GET_WIND_SPEED

Hash0xFFB7E74E041150A4
Runtime nameGetWindSpeed
NamespaceMISC
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xA8CF1CC0AFCD3F12

Signature

float GET_WIND_SPEED();

Returns float

Usage

Lua
local retval = GetWindSpeed()

-- always works, by hash
local retval = Citizen.InvokeNative(0xFFB7E74E041150A4, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = GetWindSpeed();

// by hash
const retval = Citizen.invokeNative('0xFFB7E74E041150A4', Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0xFFB7E74E041150A4);

See also

Sources

alloc8or RDR3 NativeDB

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