RedM Natives

_GET_AI_PED_DOES_HAVE_EVENT_MEMORY

Hash0xFDF38E2B711BF78E
Runtime nameGetAiPedDoesHaveEventMemory
NamespaceMISC
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _GET_AI_PED_DOES_HAVE_EVENT_MEMORY(Any* args, int p1);

Parameters

NameTypeDescription
argsAny*—
p1int—

Returns BOOL

Usage

Lua
local retval, args = GetAiPedDoesHaveEventMemory(p1)

-- always works, by hash
local retval, args = Citizen.InvokeNative(0xFDF38E2B711BF78E, Citizen.PointerValueInt(), p1, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const [retval, args] = GetAiPedDoesHaveEventMemory(p1);

// by hash
const [retval, args] = Citizen.invokeNative('0xFDF38E2B711BF78E', Citizen.pointerValueInt(), p1, Citizen.returnResultAnyway());
C#
var args = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0xFDF38E2B711BF78E, args, p1);
// args.GetResult<int>()
  • Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.