_GET_AI_PED_DOES_HAVE_EVENT_MEMORY
Hash
0xFDF38E2B711BF78ERuntime name
GetAiPedDoesHaveEventMemoryNamespaceMISC
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _GET_AI_PED_DOES_HAVE_EVENT_MEMORY(Any* args, int p1);Parameters
| Name | Type | Description |
|---|---|---|
args | Any* | — |
p1 | int | — |
Returns BOOL
Usage
local retval, args = GetAiPedDoesHaveEventMemory(p1)
-- always works, by hash
local retval, args = Citizen.InvokeNative(0xFDF38E2B711BF78E, Citizen.PointerValueInt(), p1, Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, args] = GetAiPedDoesHaveEventMemory(p1);
// by hash
const [retval, args] = Citizen.invokeNative('0xFDF38E2B711BF78E', Citizen.pointerValueInt(), p1, Citizen.returnResultAnyway());var args = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0xFDF38E2B711BF78E, args, p1);
// args.GetResult<int>()- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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