RedM Natives

_0x553D67295DDD2309

Hash0x553D67295DDD2309
Runtime nameN_0x553d67295ddd2309
NamespaceMISC
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x553D67295DDD2309(Entity entity);

Parameters

NameTypeDescription
entityEntity—

Returns void

Description

UPDATE_PICKUP_COLLECTIBLE: set Eagle Eye fountain
_J*, _K*, _L*

Usage

Lua
N_0x553d67295ddd2309(entity)

-- always works, by hash
Citizen.InvokeNative(0x553D67295DDD2309, entity)
JavaScript and C#
JavaScript
N_0x553d67295ddd2309(entity);

// by hash
Citizen.invokeNative('0x553D67295DDD2309', entity);
C#
Function.Call((Hash)0x553D67295DDD2309, entity);
  • This native has no known name, so the runtime exposes it only as N_0x553d67295ddd2309 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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