RedM Natives

_RESET_DISPATCH_MAX_SPAWN_DISTANCE

Hash0x54EC7B6BC72BAD69
Runtime nameResetDispatchMaxSpawnDistance
NamespaceMISC
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _RESET_DISPATCH_MAX_SPAWN_DISTANCE();

Returns void

Usage

Lua
ResetDispatchMaxSpawnDistance()

-- always works, by hash
Citizen.InvokeNative(0x54EC7B6BC72BAD69)
JavaScript and C#
JavaScript
ResetDispatchMaxSpawnDistance();

// by hash
Citizen.invokeNative('0x54EC7B6BC72BAD69');
C#
Function.Call((Hash)0x54EC7B6BC72BAD69);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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