_SET_DISPATCH_MAX_SPAWN_DISTANCE
Hash
0x89314FB3463E28DERuntime name
SetDispatchMaxSpawnDistanceNamespaceMISC
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_DISPATCH_MAX_SPAWN_DISTANCE(float maxSpawnDistance);Parameters
| Name | Type | Description |
|---|---|---|
maxSpawnDistance | float | — |
Returns void
Usage
SetDispatchMaxSpawnDistance(maxSpawnDistance)
-- always works, by hash
Citizen.InvokeNative(0x89314FB3463E28DE, maxSpawnDistance)JavaScript and C#
SetDispatchMaxSpawnDistance(maxSpawnDistance);
// by hash
Citizen.invokeNative('0x89314FB3463E28DE', maxSpawnDistance + 0.0000001);Function.Call((Hash)0x89314FB3463E28DE, maxSpawnDistance);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
Sources
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