RedM Natives

_0x183672FE838A661B

Hash0x183672FE838A661B
Runtime nameN_0x183672fe838a661b
NamespaceMISC
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x183672FE838A661B(Any* data);

Parameters

NameTypeDescription
dataAny*—

Returns void

Usage

Lua
local data = N_0x183672fe838a661b(data)

-- always works, by hash
local data = Citizen.InvokeNative(0x183672FE838A661B, Citizen.PointerValueIntInitialized(data))
JavaScript and C#
JavaScript
const data = N_0x183672fe838a661b(data);

// by hash
const data = Citizen.invokeNative('0x183672FE838A661B', Citizen.pointerValueIntInitialized(data));
C#
var data = new OutputArgument();
Function.Call((Hash)0x183672FE838A661B, data);
// data.GetResult<int>()
  • The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.
  • This native has no known name, so the runtime exposes it only as N_0x183672fe838a661b (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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