RedM Natives

_0xD3F943B88F55376A

Hash0xD3F943B88F55376A
Runtime nameN_0xd3f943b88f55376a
NamespaceMISC
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xD3F943B88F55376A(Hash weatherType);

Parameters

NameTypeDescription
weatherTypeHash—

Returns void

Usage

Lua
N_0xd3f943b88f55376a(weatherType)

-- always works, by hash
Citizen.InvokeNative(0xD3F943B88F55376A, weatherType)
JavaScript and C#
JavaScript
N_0xd3f943b88f55376a(weatherType);

// by hash
Citizen.invokeNative('0xD3F943B88F55376A', weatherType);
C#
Function.Call((Hash)0xD3F943B88F55376A, weatherType);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0xd3f943b88f55376a (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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