RedM Natives

_0xF650DCF5D6F312C1

Hash0xF650DCF5D6F312C1
Runtime nameN_0xf650dcf5d6f312c1
NamespaceMISC
SideClient
NameHash only
Docs
Since build1232

Signature

void _0xF650DCF5D6F312C1(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns void

Usage

Lua
N_0xf650dcf5d6f312c1(p0)

-- always works, by hash
Citizen.InvokeNative(0xF650DCF5D6F312C1, p0)
JavaScript and C#
JavaScript
N_0xf650dcf5d6f312c1(p0);

// by hash
Citizen.invokeNative('0xF650DCF5D6F312C1', p0);
C#
Function.Call((Hash)0xF650DCF5D6F312C1, p0);
  • This native has no known name, so the runtime exposes it only as N_0xf650dcf5d6f312c1 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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