GET_HEADING_FROM_VECTOR_2D
Hash
0x38D5202FF9271C62Runtime name
GetHeadingFromVector_2dNamespaceMISC
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x2FFB6B224F4B2926Signature
float GET_HEADING_FROM_VECTOR_2D(float dx, float dy);Parameters
| Name | Type | Description |
|---|---|---|
dx | float | — |
dy | float | — |
Returns float
Description
dx = x1 - x2
dy = y1 - y2
Usage
local retval = GetHeadingFromVector_2d(dx, dy)
-- always works, by hash
local retval = Citizen.InvokeNative(0x38D5202FF9271C62, dx, dy, Citizen.ResultAsFloat())JavaScript and C#
const retval = GetHeadingFromVector_2d(dx, dy);
// by hash
const retval = Citizen.invokeNative('0x38D5202FF9271C62', dx + 0.0000001, dy + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsFloat());float retval = Function.Call<float>((Hash)0x38D5202FF9271C62, dx, dy);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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